
We've also added special high-resolution heads on the characters to really bring the cinematic experience to life. We've made a whole bunch of improvements on the engine for this game, including the ability to have more characters on screen and richer-looking higher-polygon characters as well.
#FORGOTTEN REALMS DEMON STONE GAMEPLAY PS2#
SFS: The engine is actually in its third generation on PS2 - it's a revision of the engine we used for the Lord of the Rings: The Two Towers.

GB: Are you using an existing engine for FR: Demon Stone, or was it built exclusively for this new game? SFS: The jury is still out on that question! GB: Will the game be single-player only, or do you plan on offering cooperative or even online play? We're heading away from the traditional dungeon crawl, and towards a cinematic action adventure with the unique gameplay twist of being able to play any of the party members at almost any time in the game. Our primary goal is to take D&D to a new level of gameplay experience that exploits the power of today's game consoles.

SFS: We started development in January of 2003, and we're currently finishing up the last set of levels for the game and getting ready to start tuning and squashing bugs. GB: When was development of Forgotten Realms: Demon Stone first begun, where do you currently stand in the development cycle, and What primary goals are you looking to achieve with this PS2 title? Answering our questions are Alyssa Finley (Producer), Don Daglow (President), J Epps (Design Director), HK Chao (Technical Director), Sarah Stocker (Senior Producer), Mark Danks (Technical Director), and Andrew Boyd (Audio Director): Up until now, not a whole lot was known about the game, but today we are lucky enough to bring you an interview about the game with several members of the Stormfront team. Of 2A couple of weeks ago, Atari announced that they were partnering with Stormfront Studios to develop a new Dungeons & Dragons action adventure for the Playstation 2 entitled Forgotten Realms: Demon Stone.
